Motion design, defined
73 terms you will meet in any motion tool, each defined once and then shown where it lives in Premation.
- 2.5D
- Flat layers arranged in three-dimensional space and seen through a camera. There are no modelled objects, but there is real perspective, parallax and depth of field.
- Adjustment layer
- A layer with no content of its own whose effects apply to everything rendered beneath it in the stack.
- Alpha channel
- A fourth channel stored beside red, green and blue that records how opaque each pixel is. It is what lets a graphic sit over other footage without a black box around it.
- Anchor point
- The origin a layer rotates and scales around. Moving it changes what a rotation pivots on without moving the layer itself.
- Aspect ratio
- The proportion of a frame's width to its height: 16:9 for landscape video, 9:16 for vertical, 1:1 for square.
- Bézier curve
- A curve defined by anchor points and the handles that pull it between them. The same mathematics draws vector paths and shapes the timing between keyframes.
- Bitrate
- The amount of data a video uses per second, usually in megabits. A higher bitrate means a larger file and fewer compression artefacts.
- Blend mode
- How a layer's pixels combine with what is already drawn beneath it: multiply darkens, screen lightens, difference inverts where they overlap.
- Bone
- One rigid segment of a skeleton. Bones chain into a hierarchy; rotating a parent rotates every child with it.
- Camera tracking
- Working out how the real camera moved through a shot from features tracked in the footage, so that 3D layers can be placed in the scene and stay put. Also called matchmoving or a 3D camera solve.
- Chroma key
- Removing a background of one colour, usually green or blue, so the subject can be placed over something else. Also called green screen or keying.
- Codec
- The method used to compress and decompress video or audio: H.264, HEVC, VP9, ProRes. The container, such as MP4 or MOV, is the file that holds the result.
- Compositing
- Combining several images into one picture: layers stacked with transparency, blend modes, mattes and effects. A compositor is a tool built around that.
- Composition
- A canvas with a size, frame rate, duration and background, plus the stack of layers drawn on it. The unit you animate in and export from.
- Continuous rasterization
- Redrawing vector artwork at whatever size it is scaled to, instead of drawing it once and enlarging the pixels. It keeps text and shapes sharp when they are scaled up.
- Depth of field
- The range of distances that appear sharp. Everything nearer or farther than the focus distance blurs, more with a wider aperture.
- Dolly zoom
- Moving the camera towards a subject while zooming out, or the reverse, so the subject stays the same size and the background appears to stretch or compress.
- Easing
- The rate at which a value travels between two keyframes. Linear is constant speed; an ease slows into or out of a keyframe, which is what makes motion read as physical.
- Effect stack
- The ordered list of effects applied to one layer. Order matters: a blur before a glow and a glow before a blur are different pictures.
- Engine
- The program that evaluates a project and draws its frames, as distinct from the interface you click. Some tools run it inside the interface process; others run it as a process of its own.
- Expression
- Code that computes a property's value every frame instead of reading it from keyframes. Wiggle, loops and links between properties are the classic uses.
- Frame blending
- Synthesising in-between frames when footage is slowed down or its frame rate does not match the composition, instead of duplicating or dropping frames.
- Frame rate
- How many frames are shown per second: 24 for film, 25 or 30 for broadcast and the web, 60 for smooth motion. It is set by the composition, not by the footage in it.
- Graph editor
- A view of animation as curves: value over time, or speed over time. Dragging the handles reshapes how a property moves between keyframes.
- HDR10 and HLG
- Two ways of encoding high-dynamic-range video. HDR10 uses the PQ transfer curve with static metadata; HLG uses a hybrid curve that also plays acceptably on standard displays.
- Hold keyframe
- A keyframe with no interpolation after it: the value stays fixed until the next keyframe, then jumps. Used for cuts, blinks and stepped motion.
- IK and FK
- Two ways to pose a chain of bones. Forward kinematics rotates each bone and the children follow. Inverse kinematics moves a target and the chain solves to reach it.
- Image sequence
- A video stored as one numbered image file per frame. It is larger than a movie file, but lossless, easy to resume and readable by any pipeline.
- Keyframe
- A recorded value at a point in time. Two keyframes and an interpolation between them are the whole basis of animation.
- Kinetic typography
- Text animated so that its movement carries meaning or rhythm: words that arrive with the voice, letters that scale, slide or scatter.
- Layer
- One element in a composition: a shape, text, image, video, audio clip, camera, light, null or nested composition, with its own transform and time span.
- Layer style
- A treatment that follows a layer's shape rather than its pixels: drop shadow, inner glow, bevel, satin, stroke. Photoshop's idea, borrowed by every motion tool.
- Linear blend skinning
- How a mesh follows a skeleton: every vertex takes a weighted mix of the transforms of the bones near it. The weights decide how smoothly a joint bends.
- Lottie
- A JSON animation format (bodymovin) that plays natively on the web, iOS and Android. Vector shapes and transforms travel; raster effects do not.
- Lower third
- A caption in the lower part of the frame that names a speaker or a place, usually a name and a role that animate in, hold and leave.
- Mask
- A vector path on a layer that limits what part of it is visible. Feather softens the edge; mask modes add, subtract and intersect several paths.
- MOGRT
- Motion Graphics Template: a composition with a few fields exposed so an editor can change the text or colours without opening the animation.
- Motion blur
- The streak a moving object leaves within a single frame, because a camera's shutter is open for a span of time. Adding it to animation makes fast movement read as smooth.
- Motion path
- The spatial trajectory an animated position follows, drawn as a line through its keyframes. Editing the path's Bézier handles changes the route without touching the timing.
- Motion tracking
- Following a feature in footage from frame to frame and writing its position as keyframes, so graphics can be attached to something that moves.
- Native plugin
- A plugin written in C or C++ and compiled to a shared library that the host application loads. It is the kind of plugin After Effects effects are.
- Null object
- An invisible layer with a full transform, used as a parent so a group of layers can be moved, rotated or scaled together.
- Optical flow
- An estimate of how every pixel moves from one frame to the next. It is the basis of synthesised slow motion, matte propagation and some kinds of tracking.
- Parallax
- Near objects appearing to move faster than far ones as the viewpoint moves. It is the main cue that makes a flat scene read as deep.
- Parenting
- Linking one layer's transform to another's so the child inherits the parent's position, rotation and scale, on top of its own.
- Pick-whip
- A drag gesture that links one thing to another: a layer to a parent, or a property to an expression that reads another property.
- Planar tracking
- Tracking a flat surface, such as a screen, a sign or a wall, instead of a single point, so a graphic can be pinned to it in perspective.
- Pre-composition
- A composition nested inside another as a single layer. Its layers render to their own buffer and composite as one unit, which is how complex scenes stay editable.
- Premultiplied alpha
- A way of storing transparency in which each pixel's colour has already been multiplied by its alpha. The alternative, straight alpha, keeps colour and alpha separate. Reading a file as the wrong one gives dark or bright fringes at the edges.
- ProRes 4444
- The Apple ProRes profile that keeps full colour resolution and adds an alpha channel. It is the usual format for handing a graphic with transparency to an editor.
- Proxy
- A smaller, easier-to-decode copy of a clip that stands in for the original while you work, so heavy footage plays and scrubs smoothly.
- Puppet pin
- A control point placed on a mesh generated over flat artwork. Dragging the pin deforms the artwork around it, so a drawing can bend without a skeleton.
- Rack focus
- Shifting focus from one subject to another during a shot, so that attention moves with the sharp area.
- RAM preview
- Rendering frames into memory once so they play back at full speed afterwards. It is After Effects' name for cached playback.
- Range selector
- The part of a text animator that decides which characters, words or lines an animation applies to. Animating the selector, not the property, is what makes text arrive letter by letter.
- Render queue
- A list of export jobs that render one after another, so several compositions, formats or sizes can be set up once and left to run.
- Render snapshot
- A flat, immutable description of one frame, produced by sampling every animated value at one time. Everything that draws reads from it, so preview and export cannot disagree.
- Repeater
- A shape operator that fans one shape into many copies, each offset by a transform, so a single dot becomes a ring, a grid or a spiral.
- Rotoscoping
- Cutting a subject out of footage frame by frame, by drawing or painting a matte around it. It is what you do when there is no green screen to key.
- Shape layer
- A layer made of vector paths with fills and strokes, plus a chain of operators that modify them. Resolution-independent and animatable down to the vertex.
- Shutter angle
- How long the shutter stays open during each frame, written as an angle. 180 degrees is half the frame's duration and is the film standard; a larger angle gives more motion blur.
- Shy and solo
- Two timeline switches that people confuse. Shy hides a layer from the timeline list without hiding it in the picture. Solo renders only the soloed layers.
- Speed ramp
- A smooth change in a clip's playback speed: slowing into a moment and speeding back out, rather than a hard cut to slow motion.
- Stagger
- Offsetting the same animation across several layers or letters so they move one after another instead of all at once.
- SVG
- Scalable Vector Graphics, the web's vector format. Paths, fills, strokes and groups in XML that any browser draws at any size.
- Text animator
- A set of property offsets applied to a text layer through a selector, so each glyph can move, fade, scale or rotate on its own schedule.
- Time remapping
- Keyframing a clip's internal time: which source frame plays at which composition frame. Freezes, reverses and ramps are all time-remap curves.
- Timecode
- A way of naming every frame as hours, minutes, seconds and frames, so that two people or two machines can refer to the same frame.
- Track matte
- Using one layer's luminance or alpha to decide another layer's transparency. A luma matte uses brightness; an alpha matte uses the shape.
- Trim paths
- A shape operator that reveals only part of a stroke, from a start to an end percentage. Animating End draws a line on; animating Offset chases a dash along it.
- Two-node camera
- A camera with a point of interest it always looks at. Move the camera and it keeps aiming at the subject; move the point and the camera turns to follow.
- WebGPU and Dawn
- WebGPU is a modern GPU programming interface with compute shaders, designed for browsers. Dawn is the open-source library, used by Chromium, that implements it on top of Direct3D 12, Metal and Vulkan.
- Wiggle
- Controlled randomness added to a property so that it shakes, drifts or jitters at a chosen frequency and amount. In After Effects it is the most used expression.