Glossary
Premultiplied alpha
A way of storing transparency in which each pixel's colour has already been multiplied by its alpha. The alternative, straight alpha, keeps colour and alpha separate. Reading a file as the wrong one gives dark or bright fringes at the edges.
In Premation
A file's alpha mode is read once, at decode, under Interpret Footage ▸ Alpha on the asset. Past that point everything in the engine is premultiplied.
Read the docs: The render model
Related terms
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