Glossary
Linear blend skinning
How a mesh follows a skeleton: every vertex takes a weighted mix of the transforms of the bones near it. The weights decide how smoothly a joint bends.
In Premation
Weights are painted on the mesh in the Rigging panel, or typed per vertex. Bend pins keep a rigid core so a joint folds instead of pinching.
Related terms
Try it in PremationFree · AGPL-3.0-only · macOS & Windows