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Glossary

Linear blend skinning

How a mesh follows a skeleton: every vertex takes a weighted mix of the transforms of the bones near it. The weights decide how smoothly a joint bends.

In Premation

Weights are painted on the mesh in the Rigging panel, or typed per vertex. Bend pins keep a rigid core so a joint folds instead of pinching.

Read the docs: Puppet

Related terms

Try it in PremationFree · AGPL-3.0-only · macOS & Windows