After Effects has no skeleton
This is not a feature After Effects does less well. It does not have one. Rigging a character there means buying DUIK and driving pins with nulls and expressions, because a pin is the only joint the application offers.
Premation has the rig model itself: bones with forward kinematics, IK chains solved with FABRIK, controllers that link to a bone and reach the solver directly, per-chain IK/FK switching that preserves the pose, and weights you can paint or type per vertex. Auto-rig presets build a biped or a quadruped in one operation.

