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Download Premation

The free, open-source motion editor for macOS and Windows. One installer, no account, no subscription. Version 0.7.0, public beta.

Premation

Download Premation

No account needed. Projects are .motion files on your disk.

Every build is published on GitHub Releases, alongside the source it was built from.

Opening it the first time

macOS blocks apps from unidentified developers, so the first open needs the right-click menu. Once, per copy of the app.

  1. Drag Premation to Applications

    Open the .dmg and drag it across. Take Premation-macOS-arm64.dmg on Apple silicon and Premation-macOS-x64.dmg on Intel. The arm64 build will not run on an Intel Mac at all.

  2. Right-click it, then choose Open

    Not a double-click. Control-click or right-click the app in Applications. The right-click route adds an Open button that a double-click does not offer.

  3. Confirm Open in the dialog

    That is the whole workaround. macOS remembers the decision for that copy, so normal double-clicking works from then on.

Both platforms only ask because the beta builds are unsigned. Signing removes the step on each, and no reinstall is needed when it lands. Setup and updates guide

System Requirement Notice

Premation renders every frame on the GPU via WebGPU or WebGL2 fallback. A hardware graphics processor is required.

Specs

GPU & System Specs

Graphics ProcessorDedicated GPU (NVIDIA/AMD) or Apple Silicon (M1/M2/M3/M4)The engine picks WebGPU when it can and falls back to WebGL2; there is no software rasteriser. The tier it landed on is shown in the viewport header, and if both fail it says so rather than showing a blank stage.
Integrated GraphicsIntel Iris Xe / AMD Radeon Graphics with current driversFine for lighter compositions. Note that a WebGL2 fallback can report a maximum texture size of 4096, which bounds how far Continuous Rasterization will re-raster vector content.
System Memory8GB RAM minimum / 16GB+ recommendedMemory scales with composition resolution and cached pre-comps. Export is the exception: frames stream to disk one at a time, so peak export memory is one frame rather than the whole render.
Operating systemWindows 10 / 11 x64 & macOS 13+ (Apple Silicon & Intel)A desktop application running in Electron with native menus and filesystem access. Building from source needs Node.js 20 or newer; ffmpeg is optional for MP4, WebM, GIF and ProRes export.