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Download Premation

The free, open-source motion editor for macOS and Windows. One installer, a free sign-in, no subscription, and everything video export needs included. Version 1.0.1, stable.

Premation

Download Premation

Free, with a free sign-in. Projects are .motion files on your disk.

Every build is published on GitHub Releases, alongside the source it was built from.

Opening it the first time

macOS blocks apps from unidentified developers, so the first open needs the right-click menu. Once, per copy of the app.

  1. Drag Premation to Applications

    Open the .dmg and drag it across. Take Premation-macOS-arm64.dmg on Apple silicon and Premation-macOS-x64.dmg on Intel. The arm64 build will not run on an Intel Mac at all.

  2. Right-click it, then choose Open

    Not a double-click. Control-click or right-click the app in Applications. The right-click route adds an Open button that a double-click does not offer.

  3. Confirm Open in the dialog

    That is the whole workaround. macOS remembers the decision for that copy, so normal double-clicking works from then on.

Both platforms only ask because the installers are not code-signed yet. Signing removes the step on each, and no reinstall is needed when it lands. Setup and updates guide

GPU Hardware Requirement

A native engine renders every frame on your GPU through Direct3D 12 on Windows and Metal on macOS. A dedicated or integrated graphics processor is recommended.

View System Specs

GPU & System Specs

Graphics ProcessorDedicated GPU (NVIDIA/AMD) or Apple Silicon (M1/M2/M3/M4)The engine drives the GPU natively through Dawn: Direct3D 12 on Windows, Metal on macOS. There is no software rasteriser.
Integrated GraphicsIntel Iris Xe / AMD Radeon Graphics with current driversFine for lighter compositions. Heavy effect stacks and high resolutions are where a dedicated GPU pays off.
System Memory8GB RAM minimum / 16GB+ recommendedMemory scales with composition resolution and cached pre-comps. Export is the exception: frames stream to disk one at a time, so peak export memory is one frame rather than the whole render.
Operating systemWindows 10 / 11 x64, macOS 13+ (Apple Silicon & Intel), Linux x64 (AppImage)The editor is an Electron desktop app; rendering runs in a separate native engine process. The installers include the ffmpeg that video export uses. Building from source needs Node.js plus the native toolchain (clang, CMake, Ninja, vcpkg).