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3D & cameras3D layers

3D layers

Premation’s target is After Effects’ Classic 3D: flat planes positioned in real 3D space, projected through a real camera, lit and shadowed. It is a true 3D pipeline with a proper 4×4 matrix stack — not a perspective-looking hack — but it is not a 3D modelling application.

Turning a layer 3D

The 3D Layer switch is in the Transform panel, and there is a 3D toggle on the top toolbar strip. Turning it on adds three properties:

  • Position Z
  • Rotation X
  • Rotation Y

Everything else about the layer works as before, and the switch is reversible.

A layer can be made 3D if it has a transform component. Solid layers are the historical exception — the renderer pins them — so if the switch is refusing, that is the reason.

What you get

FeatureNotes
Perspective projectionThrough the composition camera, with correct parallax and tilt
Z-sorting3D layers sort by depth rather than by stack order
Depth of fieldBlur driven by the camera’s focus distance
Per-fragment lightingLambert + Blinn-Phong. See Lights & materials
Material optionsPer-layer properties feeding the shading model
ExtrusionReal depth on 2D shapes and text
BevelsOn extruded geometry
Ground gridAt Y = 0, for orientation
Axis widgetBottom-left, projected through the current camera
Auto-orientRotate a layer to face its direction of travel

3D primitives and 3D text

Beyond flat planes, the Insert menu offers:

  • 3D primitives — cube, sphere, plane, cylinder.
  • 3D Text — extruded type, with per-character 3D available so each glyph occupies its own position in space.

Extrusion and bevels

Give a 2D shape or text layer depth, then bevel the edges. Both are per-layer properties in the Style tab and both are keyframeable — animating extrusion depth from zero is a clean way to have flat artwork “become” dimensional.

Draft 3D

A toggle that trades shading fidelity for interaction speed. Use it while blocking out a scene, turn it off to judge the result. It affects the viewport only, never the export.

Z-sorting vs stack order

The thing that catches people out: once layers are 3D, the layer tree no longer decides what draws in front. Depth does. A layer at the bottom of the tree with a nearer Z will occlude one at the top.

2D layers in a mixed composition still obey stack order, and sit at their position in the stack relative to the 3D group.

  1. Select a layer, turn on 3D.
  2. Duplicate it twice, and give each copy a different Position Z — say 0, −400 and −800.
  3. Insert → Camera, pick a lens preset.
  4. Press C to cycle to Orbit and drag. The parallax between the three layers is the whole point of 2.5D.
  5. Press 1 to return to the Active Camera view.
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