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Shapes, paths & masksDrawing tools

Drawing tools

Primitives

ToolKey
RectangleQ
EllipseShift + Q
Polygon
Star
Line Segment

Drag on the canvas to draw. The ToolOptionsBar under the toolbar carries the contextual options for whichever tool is active — point count for the polygon and star, corner radius for the rectangle, and so on.

Freehand and path tools

ToolKeyWhat it is
PenGClick for corners, drag for Bézier handles
PencilFreehand, converted to a path
BrushPressure-sensitive ink — a real variable-width stroke, not a constant-width path
Curvature PenClick points; curvature is inferred

Use Direct Selection (Shift + V) to select individual points and handles on an existing path.

Direct Selection is Shift + V, not A — bare A is the anchor-point reveal chord in the timeline.

The brush is pressure-sensitive on hardware that reports pressure. If you are drawing with a mouse it behaves as a constant-width stroke.

Fills and strokes

Both live in Style → Appearance.

PropertyOptions
FillSolid colour, or a multi-stop linear or radial gradient
StrokeSame, plus width
Stroke styleSolid, dashed, or tapered
Corner radiusOn rectangles

Gradients take as many stops as you need, each with its own position and colour.

Boolean path merges

With two or more shape layers selected, merge their paths:

OperationResult
UnionEverything covered by either
SubtractThe first, minus the rest
IntersectOnly where they overlap
ExcludeEverywhere except the overlap

Reachable from Layer and from the command palette (search merge paths).

Where to go next

Once a path exists, the interesting work is in the operators — repeater, trim paths, pucker and bloat, twist, zig-zag, round corners. Those are what turn a static shape into motion graphics. See Shape operators.

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