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AnimationText animators

Text animators

A text animator animates parts of a text layer rather than the layer as a whole: characters, words or lines, chosen by a selector, offset by a transform.

This is the AE model, implemented properly — a real selector stack, not a handful of canned effects.

Typography first

Before animating, set the type in the Style inspector tab:

ControlNotes
FamilyFrom the FontPicker
Size, weight, style
Letter-spacing (tracking)Animatable
Line-height (leading)
Paragraph spacing, alignment
ColourAnimatable

The FontPicker enumerates the fonts actually installed on your machine, lazily on first open — it may ask for permission the first time. Every option renders in its own family as a live preview; arrow keys plus Enter select. If enumeration is unavailable it falls back to a curated list plus system fonts.

Anatomy of an animator

Add an animator group

In Style → Text, add an animator. It starts with no effect.

Add transform offsets

Pick what the animator changes. Available offsets:

  • Position
  • Scale
  • Rotation
  • Opacity
  • Tracking
  • Colour

Every numeric parameter has a stopwatch — they are ordinary keyframeable properties, and the keyframes go through the reversible command path like anything else.

Add a selector

The selector decides which glyphs the offset applies to, and how strongly.

Range selector — a start, an end, and a falloff shape, working in units of:

UnitSelects
CharactersIndividual glyphs
WordsWhole words
LinesWhole lines

Wiggly selector — randomised selection, for organic per-glyph motion.

Animate the selector, not the offset

This is the key move. Leave the offset static — say, opacity 0 and position +40 px — and keyframe the range selector’s offset from 0 to 100.

The result is a wave of glyphs travelling through the text, each one transitioning from the offset state to the resting state as the selector passes over it.

Animating the selector rather than the transform is what separates a real per-glyph animation from a layer-level fade. If your text is animating all at once, you have keyframed the offset instead of the selector.

The four ready-made rigs

In the top-bar Animate menu:

RigBuilt from
TypewriterA character range selector with a hard falloff
Bounce In WordsA word selector with a scale-and-position offset
Spin & Fade CharactersA character selector with rotation and opacity
Tracking RevealAn animated tracking offset

Apply one and then open it up — they are built from the same parts described above, so they double as worked examples.

Text on a path

Attach a text layer to a path and the glyphs flow along it. Combine with an animated offset for text that travels around a shape.

3D text

Text layers can be made 3D, and per-character 3D is available — each glyph gets its own position in space rather than the block being a single plane. With extrusion this gives real depth. See 3D layers.

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