Render queue
Window → Render Queue.
Queue several compositions, formats and resolutions, choose an output folder once, and let them render while you keep working.
The model
- Jobs target a composition, a format and an output resolution.
- Jobs run one at a time.
- Each job runs the real deterministic offline renderer — the same code path as a single export. Nothing about a queued render is a shortcut.
Controls
| Action | Effect |
|---|---|
| Add job | Queue the current composition |
| Start / Pause all | Pause aborts the frame loop and kills the running encoder |
| Skip | Move past one job |
| Remove | Take a job out of the queue |
| Clear finished | Tidy up |
| Output Module | Per-job settings dialog |
Progress and failure
Jobs report true per-frame progress and elapsed time — not an animated bar that means nothing.
When a job fails, it reports the actual reason. Cancellation is enforced server-side as well as locally, so a cancelled cloud render actually stops.
Existing files are never overwritten. Pick an output folder once and the queue writes into it without interrupting you to ask.
Output resolution
Independent of composition size. A quarter-resolution review copy still frames the whole composition. Queue a full-resolution master and a quarter-resolution review copy of the same composition as two jobs.
Performance
The queue is throttled so the interface stays responsive while it works, and GIF and zip encoding happen in a worker.
On the desktop, the actual encode runs in an ffmpeg child process, so it does not compete with the editor’s UI thread or its GPU context at all.
A useful pattern
For a deliverable that needs several outputs:
- MP4, Full — the master.
- WebM, Full — the alpha version for the web.
- MP4, Quarter — the review copy to send round.
- Still frame — the thumbnail.
Queue all four, choose the output folder, start, and go and do something else.