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Media & importContent libraries

Content libraries

Six catalogues ship with the app. Four live in the Elements & Library panel; two feed the canvas from elsewhere.

LibraryItemsHow it inserts
Motion GFX24Drag to canvas
Transitions20Drag onto a layer or a cut
Sound FX12Drag to the timeline
Lottie8 bundled + file importDrag, or File import
Cursors24Drag to canvas
UI Kit15 componentsDrag to canvas; double-click to drill in

The cards are real frames

Motion GFX cards animate live in the panel. They are not videos or GIFs — they render the real scene through the same snapshot builder the viewport uses, drawn through a Canvas2D backend at a shared 30 fps.

Insert size equals preview size. What you see in the card is what lands on the canvas. A library element never arrives at some arbitrary scale you then have to fix.

Because the preview is Canvas2D, GPU-only effects are skipped in the card. The card is an accurate preview of geometry and timing; the canvas is the accurate preview of the final look.

Transitions are phase-aware

Drop a transition and the panel works out whether you are placing an in, an out, or a cross transition from where it landed. You do not pick the direction; the placement decides it.

The UI kit

Fifteen components — the kind of thing an interface motion study needs. Double- click one on the canvas to drill into it, which engages Focus Mode and shows a breadcrumb over the stage: Main › Card › Button. Esc steps back up.

Cursors

Twenty-four cursor items, for showing interaction in a UI demo. Drag to canvas, animate the position, and the shape of the cursor stays crisp because it is vector.

Your own components

Any subtree can be saved as a reusable component, with a generated thumbnail, and reinserted from the Components panel. See Templates & components.

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