Skip to Content
Media & importContent libraries

Content libraries

Six catalogues ship with the app. Four live in the Library panel, beside its Components, Shapes, Text and Templates sections; two feed the canvas from elsewhere.

LibraryItemsHow it inserts
Motion GFX30Drag to canvas
Transitions25Drag onto a layer or a cut
Sound FX18Drag to the timeline
Lottie UI8 bundled + file importDrag, or File import
Cursors24Drag to canvas
UI Kit15 componentsDrag to canvas; double-click to drill in

The cards are real frames

Motion GFX cards animate live in the panel. They are not videos or GIFs — they play the real scene at a shared 30 fps.

Insert size equals preview size. What you see in the card is what lands on the canvas. A library element never arrives at some arbitrary scale you then have to fix.

A card is a small preview: it shows geometry and timing, and not necessarily every filter. The canvas is the accurate preview of the final look.

Transitions are phase-aware

Drop a transition and the panel works out whether you are placing an in, an out, or a cross transition from where it landed. You do not pick the direction; the placement decides it.

The UI kit

Fifteen components — the kind of thing an interface motion study needs. Double- click one on the canvas to drill into it, which engages Focus Mode and shows a breadcrumb over the stage: Main › Card › Button. Esc steps back up.

Cursors

Twenty-four cursor items, for showing interaction in a UI demo. Drag to canvas, animate the position, and the shape of the cursor stays crisp because it is vector.

Your own components

Any subtree can be saved as a reusable component, with a generated thumbnail, and reinserted from the Library panel’s Components section. See Templates & components.

Last updated on