Content libraries
Six catalogues ship with the app. Four live in the Elements & Library panel; two feed the canvas from elsewhere.
| Library | Items | How it inserts |
|---|---|---|
| Motion GFX | 24 | Drag to canvas |
| Transitions | 20 | Drag onto a layer or a cut |
| Sound FX | 12 | Drag to the timeline |
| Lottie | 8 bundled + file import | Drag, or File import |
| Cursors | 24 | Drag to canvas |
| UI Kit | 15 components | Drag to canvas; double-click to drill in |
The cards are real frames
Motion GFX cards animate live in the panel. They are not videos or GIFs — they render the real scene through the same snapshot builder the viewport uses, drawn through a Canvas2D backend at a shared 30 fps.
Insert size equals preview size. What you see in the card is what lands on the canvas. A library element never arrives at some arbitrary scale you then have to fix.
Because the preview is Canvas2D, GPU-only effects are skipped in the card. The card is an accurate preview of geometry and timing; the canvas is the accurate preview of the final look.
Transitions are phase-aware
Drop a transition and the panel works out whether you are placing an in, an out, or a cross transition from where it landed. You do not pick the direction; the placement decides it.
The UI kit
Fifteen components — the kind of thing an interface motion study needs. Double-
click one on the canvas to drill into it, which engages Focus Mode and shows a
breadcrumb over the stage: Main › Card › Button. Esc steps back up.
Cursors
Twenty-four cursor items, for showing interaction in a UI demo. Drag to canvas, animate the position, and the shape of the cursor stays crisp because it is vector.
Your own components
Any subtree can be saved as a reusable component, with a generated thumbnail, and reinserted from the Components panel. See Templates & components.