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Effects & compositingThe effect stack

The effect stack

The Effects inspector tab is this app’s Effect Controls. Every effect applied to the selected layer appears in order, and order matters — a blur after a glow is a different picture from a glow after a blur.

Adding an effect

RouteBest for
The Effects inspector tabBrowsing the full catalogue
The Effect menu bar entryThe eight most-reached-for: Fast Box Blur, Glow, Brightness & Contrast, Contrast, Hue/Saturation, Grayscale, Sepia, Hue Rotate
Dragging an effect from the library onto a layer on canvasFastest when you already know what you want
The command paletteWhen you know the name

Per-effect controls

Each applied effect gets:

  • An enable toggle — turn it off without losing its settings.
  • Reorder handles.
  • Remove.
  • One row per parameter.

Keyframing parameters

Numeric parameters are keyframeable like any other property. The stopwatch writes a track under:

effect.<id>.<param>

which is sampled per frame into the render snapshot along with everything else. There is nothing second-class about an effect keyframe — it appears in the timeline, in the graph editor and in the Easing panel exactly like a transform keyframe.

Press U on a layer with animated effects and the effect parameter rows appear alongside the transform ones. This is the quickest way to audit what an imported or preset-applied layer is actually doing.

The curve editor

The Curves effect gets a dedicated tone-curve editor:

  • Drag a point to move it.
  • Click empty space on the curve to add a point.
  • Alt-click a point to remove it.
  • The endpoints are pinned in X, so the curve always spans the full range.

Special parameter types

Most parameters are numbers, colours or booleans. Two are worth calling out:

  • Displacement Map takes a layer parameter — you point it at another layer, whose pixels drive the displacement.
  • Channel Mixer exposes the full 12-coefficient matrix plus a monochrome switch.

Effects on groups

An effect applies to the layer it sits on. To apply one to several layers as a unit, you have two options:

  1. Pre-compose them and put the effect on the pre-comp. The subtree renders to its own framebuffer, so the effect sees the composited group.
  2. Use an adjustment layer above them, which applies its effects to everything beneath.
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