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The interfaceTimeline & graph editor

Timeline & graph editor

Calm by default

Every layer is one row, showing a single neutral block that summarises where its keyframes live. That is the whole timeline until you ask for more.

To see inside a layer, either:

  • click the disclosure chevron, which shows the full property tree, or
  • press U, which reveals only the properties that have keyframes.

Either way the track splits into one sub-row per property, each with draggable keyframe diamonds.

Property rows carry live scrubbable value fields. A whole animation can be built in the timeline without ever crossing to the inspector.

Row controls

  • Keyframe diamonds — drag to retime, marquee-select several, copy, paste, delete.
  • Layer bars — drag to move the layer in time, edge-drag to trim, split at the playhead.
  • Clip waveforms — audio and video bars draw the envelope of the sound they will play, sliced to that clip’s own source window, so trimming or slipping redraws it. A speaker glyph shows and toggles that layer’s audio mute, separately from the visibility eye, which hides the picture. See Audio.
  • Search filter, shy toggle, and solo / lock / visibility columns.
  • Work-area in/out markers and composition markers.
  • Transport — play/pause, jump to start or end, frame step, loop. It lives in the timeline header, beside the tools that change what you are looking at, rather than in a bar of its own.

Label colours do two jobs

A layer’s label colour is not only a stripe in the tree:

  • The layer’s outline on the canvas is drawn in its label colour. On a busy composition that is how you tell which selected thing is which without reading the tree.
  • One command selects every layer sharing a label — and “no label” is a first-class choice, not a gap. Sweeping up the untagged layers is how you find the ones you forgot to tag.

Colour a group, then act on the group. Without the second half the palette is just decoration.

Markers

MarkerWhere it lives
Composition markerOn the ruler. Shift + 19 drops a numbered one at the playhead
Layer markerStored layer-relative, so it travels with the layer when you trim or move it

Both are readable from expressions through marker.*, which is usually more legible than hard-coding times — the timing stays visible on the ruler where you can drag it.

The graph editor

Toggle it with Shift + G. It replaces the track rows and fills the panel below the header toolbar, rather than sliding in as a short strip underneath them — a curve needs height to be read in. The timeline is hidden rather than unmounted, so its scroll position survives the toggle.

Two modes:

Value draws each animated property’s curve as an SVG Bézier path. Drag a keyframe horizontally to retime it, vertically to change its value; drag its handles to reshape the easing.

Speed draws the derivative — the rate of change. It is read-only vertically, on purpose: a Y position in speed mode is a speed, not a value, so dragging it would be ambiguous. Use it to find the moment a move actually feels fast, then fix it in Value mode.

Timeline shortcuts

KeyAction
Home / EndGo to start / end
Page Down / Page UpNext / previous frame
Shift + Page Up/DownPrevious / next marker
J / KPrevious / next keyframe
B / NSet work-area in / out at the playhead
Shift + BClear the work area
[ / ]Trim the layer in / out
Ctrl/ + Shift + DSplit selected clips at the playhead
Ctrl/ + Z / + Shift + ZUndo / redo
Ctrl/ + C / VCopy / paste keyframes at the playhead
Ctrl/ + Alt + SSmooth the motion path for selected layers

Arrow keys and Space are deliberately not claimed by the timeline — the viewport owns them, so arrows always nudge the selected layer and Space always plays.

Reveal and keyframe chords

ChordAction
UReveal only keyframed properties
P / S / R / T / AReveal Position / Scale / Rotation / Opacity / Anchor
Alt + Shift + that letterAdd a keyframe on that property at its current value, and reveal the row

Pressing U twice reveals animated properties across all layers.

  • Keyframes — what a track actually is, and the time-axis rule that matters
  • Easing — interpolation and the ease clipboard
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