Effect catalog
Thirty-seven effect types. Every numeric parameter on every one of them is keyframeable.
Blur and sharpen
| Effect | Key parameters |
|---|---|
| blur | Radius |
| directional-blur | Angle, distance |
| sharpen | Amount |
Light, glow and shadow
| Effect | Key parameters |
|---|---|
| glow | Radius, colour, intensity |
| inner-glow | Radius, colour, intensity — inside the alpha edge |
| drop-shadow | Distance, angle, softness, colour, opacity |
| inner-shadow | Same, cast inward |
| bevel | Depth, angle, softness |
| satin | Distance, size, colour |
| beam | Direction, length, width, colour |
The inner variants plus bevel and satin are the Photoshop-style layer-effect
family — reach for them on type and logos, where an outer shadow would separate
the mark from its background.
Colour correction
| Effect | Key parameters |
|---|---|
| brightness | Amount |
| contrast | Amount |
| saturate | Amount |
| hue-rotate | Degrees |
| hue-saturation | Hue, saturation, lightness |
| levels | Input black/white, gamma, output black/white |
| curves | A full tone curve — see the curve editor |
| posterize | Levels |
| invert | — |
| channel-mixer | The full 12-coefficient matrix, plus a monochrome switch |
| tint | Map black and white to two colours |
| grayscale | Amount |
| sepia | Amount |
Generators
| Effect | Key parameters |
|---|---|
| gradient-ramp | Start and end points and colours, ramp shape |
| four-color-gradient | Four positioned colour points |
| fractal-noise | Scale, complexity, evolution |
| fill | A flat colour |
| stroke | Draws along a path |
| noise | Amount |
fractal-noise with an animated evolution is the standard base for organic backgrounds, smoke and energy. Pair it with displacement-map to push other layers around with it.
Distortion and displacement
| Effect | Key parameters |
|---|---|
| displacement-map | A layer parameter, plus horizontal and vertical scale |
| wave-warp | Wave type, height, width, speed |
| turbulent-displace | Amount, size, complexity, evolution |
| motion-tile | Tile width/height, output width/height, phase, mirror edges |
Transform and reveal
| Effect | Key parameters |
|---|---|
| transform | A second, keyframeable transform applied inside the effect stack — so it composites after the effects above it |
| linear-wipe | Angle, completion, feather |
transform is more useful than it sounds: it lets you scale or rotate a layer
after an effect has been applied, rather than before, which is the difference
between scaling a blur and blurring a scale.
Temporal
| Effect | Key parameters |
|---|---|
| echo | Number of echoes, time between, decay — temporal trails |
| posterize-time | Target frame rate — stepped, animated-on-twos motion |
Echo samples earlier frames, so it needs motion to show anything.
posterize-time is how you get a hand-animated cadence out of smooth
interpolation.
Keying
| Effect | Key parameters |
|---|---|
| keylight | Key colour, tolerance, edge softness — chroma key |
Keying is best done on an adjustment layer or a pre-comp when you also want to grade the result — otherwise the grade fights the key’s edge handling.
Quick reference: the whole list
blur · glow · drop-shadow · brightness · contrast · saturate ·
grayscale · sepia · hue-rotate · hue-saturation · invert · levels ·
curves · posterize · tint · channel-mixer · gradient-ramp ·
fractal-noise · displacement-map · motion-tile · fill ·
four-color-gradient · stroke · beam · sharpen · noise · keylight ·
wave-warp · turbulent-displace · echo · inner-shadow · inner-glow ·
satin · bevel · directional-blur · linear-wipe · transform ·
posterize-time
Some of these are GPU-only and are skipped by the Canvas2D preview path used for library and template cards. The card previews geometry and timing accurately, not every filter — the canvas and the export are the truth. See How a frame is rendered.