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Effects & compositingEffect catalog

Effect catalog

275 effect types — 1.0 added sixty-nine, among them sixty more After Effects effects and three ink effects. Every numeric parameter on every one of them is keyframeable, and the folders below are the folders in Effects & Presets — searching by name is usually faster, but the grouping is what to scan when you do not yet know what you are looking for.

This count is derived, not written. scripts/featureCounts.cjs in the editor repository reads EffectType — the union the renderer dispatches on — and a test fails the build when the editor’s own reference disagrees with it. If this page says 275 and the app shows more, the page is behind.

Effects are drawn by the engine, on the GPU. Since 0.9 they run inside the native engine on the same render graph the export uses, and an effect that is faded (Effect Opacity) or limited to a mask stays on the GPU rather than dropping to a per-frame CPU pass. At the 0.9 release, all 393 cases of the engine’s effects benchmark ran above 24 fps. Noise- and particle-based effects keep their controls and density, but a project from before the new engine can land in a different random arrangement.

Blur & Sharpen (18)

blur · sharpen · directional-blur · gaussian-blur · fast-box-blur · radial-blur · compound-blur · channel-blur · unsharp-mask · bilateral-blur · smart-blur · camera-lens-blur · vector-blur · radial-fast-blur · cross-blur · reduce-interlace-flicker · tilt-shift · frosted-glass

EffectKey parameters
blurRadius
directional-blurAngle, distance
sharpenAmount

compound-blur takes a second layer as its blur map, so the amount of blur varies per pixel — that is the one to reach for when a uniform blur looks flat. bilateral-blur and smart-blur preserve edges while smoothing everything between them, which is what makes them the skin and noise tools rather than the defocus ones.

Color Correction (47)

exposure · vibrance · colorama · lumetri · selective-color · shadow-highlight · apply-color-lut · brightness · contrast · saturate · grayscale · sepia · hue-rotate · hue-saturation · invert · levels · curves · posterize · tint · channel-mixer · color-balance · gamma-pedestal-gain · photo-filter · black-and-white · tritone · equalize · auto-levels · auto-contrast · auto-color · change-color · change-to-color · leave-color · toner · broadcast-colors · cineon-converter · color-offset · brightness-contrast · color-balance-hls · color-neutralizer · gradient-map · duotone · flicker · bleach-bypass · cross-process · split-toning · white-balance · clarity

EffectKey parameters
levelsInput black/white, gamma, output black/white
curvesA full tone curve — see the curve editor
hue-saturationHue, saturation, lightness
channel-mixerThe full 12-coefficient matrix, plus a monochrome switch
tintMap black and white to two colours

apply-color-lut runs on the GPU as a strip texture, so a .cube grade costs about what a colour matrix costs. leave-color and change-to-color are the selective ones: they read all three channels per output channel, which is why they cannot be reduced to a lookup table the way the rest of this folder can.

The four auto effects — Equalize, Auto Levels, Auto Contrast and Auto Color — read the frame’s histogram, so their result depends on the image and not only on their settings. That is also why they are recomputed rather than cached as a lookup.

Stylize (64)

mosaic · find-edges · roughen-edges · turbulent-noise · add-grain · median · glow · drop-shadow · inner-shadow · inner-glow · satin · bevel · noise · threshold · emboss · scatter · radial-shadow · cartoon · brush-strokes · strobe-light · color-emboss · halftone · kaleidoscope · vignette · burn-film · dust-scratches · noise-alpha · glass · texturize · threads · chromatic-aberration · hex-tile · cc-repetile · cc-scatterize · plastic · block-load · deep-glow · kernel · noise-hls · threshold-rgb · remove-grain · ink-bleed · noise-hls-auto · digital-glitch · vhs · crt · pixel-sort · halation · soft-glow · neon · hologram · dither · ascii · led-screen · pencil-sketch · oil-paint · prism · old-film · anamorphic-streaks · starglow · color-halftone · crystallize · chrome · night-vision

EffectKey parameters
glowRadius, colour, intensity
inner-glowRadius, colour, intensity — inside the alpha edge
drop-shadowDistance, angle, softness, colour, opacity
inner-shadowSame, cast inward
bevelDepth, angle, softness
satinDistance, size, colour

The inner variants plus bevel and satin are the Photoshop-style layer-effect family — reach for them on type and logos, where an outer shadow would separate the mark from its background. The same nine are also available as layer styles, which is usually the better route when you want one of each.

ink-bleed spreads a layer’s edge into the page like wet ink — diffusion, pooling and granulation — and pairs with paper and ink-splatter in Generate for ink-wash work. roughen-edges works on the edge band only, scaled to the layer, so it no longer eats a small layer whole.

strobe-light differs per frame by design, and so do several of the 1.0 additions — vhs, old-film, digital-glitch and crt among them — which animate on their own over time from a seed, so the same frame still renders the same every time.

Generate (40)

lens-flare · numbers · timecode · audio-spectrum · checkerboard · grid · cell-pattern · vegas · fill · stroke · beam · four-color-gradient · gradient-ramp · fractal-noise · circle · ellipse · radio-waves · lightning · light-rays · light-sweep · audio-waveform · star-burst · snowfall · rainfall · write-on · light-burst · beam-path · cc-bubbles · fractal · particle-systems · path-stroke · plexus · scribble · paper · ink-splatter · eyedropper-fill · color-gradients · light-leaks · sparkle · fog

EffectKey parameters
gradient-rampStart and end points and colours, ramp shape
four-color-gradientFour positioned colour points
fractal-noiseScale, complexity, evolution
fillA flat colour
strokeDraws along a path
beamDirection, length, width, colour

fractal-noise with an animated evolution is the standard base for organic backgrounds, smoke and energy. Pair it with displacement-map to push other layers around with it. vegas runs lights along the layer’s own alpha contour, so it traces artwork you already have rather than a path you draw.

Distort (40)

transform · bulge · twirl · spherize · corner-pin · bezier-warp · wave-warp · turbulent-displace · curl-noise · displacement-map · motion-tile · bend · polar-coordinates · optics-compensation · mesh-warp · liquify · mirror · offset · ripple · magnify · warp · page-turn · split · slant · smear · rolling-shutter · flo-motion · lens · griddler · ball-action · drizzle · cc-tiler · ripple-pulse · reshape · blobbylize · cc-split-2 · vr-rotate-sphere · camera-shake · lens-distortion · heat-haze

EffectKey parameters
displacement-mapA layer parameter, plus horizontal and vertical scale
wave-warpWave type, height, width, speed
turbulent-displaceAmount, size, complexity, evolution
motion-tileTile width/height, output width/height, phase, mirror edges
bezier-warpFour cubic edges, with a Coons-patch interior
transformA second, keyframeable transform applied inside the effect stack — so it composites after the effects above it

transform is more useful than it sounds: it lets you scale or rotate a layer after an effect has been applied, rather than before, which is the difference between scaling a blur and blurring a scale.

mesh-warp and liquify give you a grid and a brush over the same idea — push pixels without moving the layer. optics-compensation inverts real lens distortion rather than approximating it, so adding and removing it round-trips.

Keying (25)

set-matte · simple-choker · linear-color-key · shift-channels · keylight · luma-key · minimax · color-key · color-range · extract · spill-suppressor · matte-choker · alpha-levels · solid-composite · channel-combiner · remove-color-matting · unmult · cc-composite · color-difference-key · wire-removal · advanced-spill-suppressor · key-cleaner · refine-soft-matte · refine-hard-matte · difference-matte

EffectKey parameters
keylightScreen colour, screen balance and gain, clip black/white, despill, choke, matte softness
set-matteA layer parameter, plus use-luminance and invert
simple-chokerGrows or shrinks the matte edge

Keying is best done on an adjustment layer or a pre-comp when you also want to grade the result — otherwise the grade fights the key’s edge handling.

Simulation (3)

caustics · shatter · wave-world

After Effects’ Simulation effects. The folder also holds the Cloner and Physics modifiers, which are newer and less proven than the rest of the app — see Known gaps.

Time (4)

echo · posterize-time · wide-time · force-motion-blur

EffectKey parameters
echoNumber of echoes, time between, decay — temporal trails
posterize-timeTarget frame rate — stepped, animated-on-twos motion
wide-timeForward steps and backward steps — echoes in both directions
force-motion-blurOverrides the composition and layer motion-blur switches for this layer, with its own shutter

These four are not part of the per-layer effect chain: they route through the renderer’s time plumbing, because each one needs frames other than the one being drawn. Echo samples earlier frames, so it needs motion to show anything. posterize-time is how you get a hand-animated cadence out of smooth interpolation.

Transition (19)

venetian-blinds · gradient-wipe · card-wipe · linear-wipe · radial-wipe · block-dissolve · iris-wipe · light-wipe · line-sweep · grid-wipe · jaws · pixel-polly · twister · card-dance · scale-wipe · radial-scale-wipe · glass-wipe · image-wipe · warpomatic

EffectKey parameters
linear-wipeAngle, completion, feather
gradient-wipeCompletion, softness, invert gradient
card-wipeCompletion, rows, columns, flip order

Every one of these is driven by a completion parameter, so a transition is one keyframed property rather than a pair of clips — which is what lets it sit anywhere in the stack, including on an adjustment layer.

gradient-wipe has no “Gradient Layer” picker. After Effects lets you nominate another layer as the map. Here the wipe is driven by the layer’s own luminance — which is also what After Effects does when no map is chosen — so put a Ramp or Fractal Noise below it in the stack to get the full effect.

Perspective (8)

bevel-alpha · bevel-edges · spotlight · sphere · cylinder · 3d-glasses · basic-3d · long-shadow

The pseudo-3D family: they shade, tilt or shadow a flat layer as though it had depth, and they do not need the layer’s 3D switch. For real depth — a layer standing in space, lit by real lights — see 3D layers.

Channel (4)

arithmetic · calculations · set-channels · blend

Channel maths and routing: arithmetic against a constant, and After Effects’ calculations, set-channels and blend, which take channels or pixels from another layer. They live apart from Color Correction deliberately: that folder is about grading, this one is about arithmetic.

Utility (3)

overbrights · hdr-compander · hdr-highlight-compression

After Effects’ Utility effects, for values above 1.0 in a high-bit-depth project: showing where they are, and compressing or restoring them around a pass that would clip.

Plugin effects

Effects from installed native plugins are not part of this count. They are listed in the Plugins folder, the browser’s last, with the plugin named as their provider — so two plugins may both ship a “Glow” — and any presets a plugin ships are listed under their effect. An effect from a plugin that is not installed, not loaded or switched off stays in the project file, passes through, and comes back when the plugin does.

Looks

Twenty-five preset stacks are built on top of these effects and applied like any other preset — Teal & Orange, Bleach Bypass, Faded Film, Night Grade, Cross Process, Anamorphic Bokeh, Comic Book, Newsprint, Chromatic Lens and a set of transitions among them. They are ordinary effect stacks once applied, so open one up and retune it. See Animation presets.

Library and template card thumbnails are small previews of geometry and timing, not necessarily of every filter — the viewport and the export are the truth. See How a frame is rendered.

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