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Features

Rigging

A real skeleton and a mesh deformer, composing on the same layer. After Effects has neither without a plugin.

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skeletons in After Effects
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Free · AGPL-3.0-only · macOS & Windows

What is in it

Auto-rig presets
Biped and quadruped: bones, IK chains and controllers built in one operation.
Bones
Forward kinematics with linear blend skinning over a triangulated mesh.
IK
Analytic two-bone and FABRIK, with pole vectors.
IK/FK switching
Per chain, and the conversion preserves the pose.
Controllers
The DUIK posing layer, linked to a bone or an IK target and read by the solver directly.
Weights
Auto-bound by inverse distance, then painted or typed per vertex.
Puppet pins
An as-rigid-as-possible solver over the same mesh, with rotation, stiffness, scale and overlap.
Bend pins
A pin whose position derives from the others.
Puppet sketch
Record pin movement by dragging, in real time.