Features
Rigging
A real skeleton and a mesh deformer, composing on the same layer. After Effects has neither without a plugin.
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skeletons in After Effects
Download Premation
Free · AGPL-3.0-only · macOS & Windows
What is in it
- Auto-rig presets
- Biped and quadruped: bones, IK chains and controllers built in one operation.
- Bones
- Forward kinematics with linear blend skinning over a triangulated mesh.
- IK
- Analytic two-bone and FABRIK, with pole vectors.
- IK/FK switching
- Per chain, and the conversion preserves the pose.
- Controllers
- The DUIK posing layer, linked to a bone or an IK target and read by the solver directly.
- Weights
- Auto-bound by inverse distance, then painted or typed per vertex.
- Puppet pins
- An as-rigid-as-possible solver over the same mesh, with rotation, stiffness, scale and overlap.
- Bend pins
- A pin whose position derives from the others.
- Puppet sketch
- Record pin movement by dragging, in real time.