Skip to content

2D character rigging software

Rig a 2D character with bones, IK and puppet pins

Rigging turns a drawing into something you pose instead of redraw. Premation has both approaches built in: a skeleton with bones, IK chains and controllers for characters built from parts, and puppet pins on a generated mesh for a single drawing that needs to bend. After Effects has no skeleton of its own and leans on scripts such as DUIK for this; here it is part of the editor, and free.

Download Premation

Free · AGPL-3.0-only · macOS & Windows

The panel that does it

Composition: Character · Rig
hand_ctrl · IK · solved

The editor’s own panel, rebuilt on its chrome. It works: drag, toggle, queue.

How to do it

  1. 01

    Bring in the artwork

    Import an SVG with the parts as separate paths, or one PNG cut-out for the puppet route.

  2. 02

    Build the skeleton

    The Bone tool (Ctrl B) draws bones on the canvas, or Rigging ▸ Auto-rig places a biped or quadruped skeleton with IK chains and controllers in one step.

  3. 03

    Bind and weight

    Bind the layers to the bones; paint per-vertex weights in the Rigging panel where a joint bends wrong. Bend pins keep a rigid core so elbows fold instead of pinching.

  4. 04

    Pose and keyframe

    Drag a hand controller and the arm solves with IK; switch a chain to FK to polish angles. Record a pose and it is written as ordinary keyframes on the bones.

Questions

What is 2D character rigging?
Building a control structure into flat artwork — bones and joints, or pins on a mesh — so the character can be posed and keyframed instead of redrawn for every frame. The artwork deforms with the rig, bending smoothly across each joint.
Is there free 2D character rigging software?
Premation is free and open source: bones, IK and FK, biped and quadruped auto-rig presets, puppet pins and weight painting are all in the free download, and exports carry no watermark.
Can I rig a 2D character online for free?
Premation is a desktop app rather than a browser tool, so the rig and the render run on your own machine with nothing uploaded. The download is free for Windows and macOS.
Should I use IK or FK?
IK when the end of the chain has a job, like a planted foot or a hand holding a prop; FK when the motion travels out from the root, like a tail. The mode is per chain and keyframeable, and switching keeps the pose, so a walk can be IK while the foot is down and FK while it swings.
Is this like DUIK for After Effects?
It covers the same ground — auto-rig, IK/FK switching, controllers — as a built-in feature rather than a script, and the poses are plain keyframes you can graph-edit.
Can a rigged character be exported to Lottie?
Not as a rig. Bake the motion and export the vector shapes; the deformation itself is a Premation feature, not a Lottie one.