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Audio-reactive animation

Motion that follows the music

Audio-reactive animation is motion timed or driven by sound: cuts on the beat, a logo that pulses with the kick, bars that follow the spectrum. Premation offers each of those as a separate tool, and most of them write ordinary keyframes you can see and edit.

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Free · AGPL-3.0-only · macOS & Windows

The panel that does it

Graph Editor
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The editor’s own panel, rebuilt on its chrome. It works: drag, toggle, queue.

How to do it

  1. 01

    Bring in the track

    New Layer ▸ Audio, or drag the file onto the timeline. Press L L on the layer to see its waveform on the same time axis as the keyframes.

  2. 02

    Mark the beats

    Animation ▸ Audio ▸ Markers on Beats drops a marker on each beat of the composition's audio. Animate In on Beats then lands a selection's entrances on them.

  3. 03

    Drive a property with the level

    Convert Audio to Keyframes bakes the amplitude into keyframes, or apply the Audio Throb behaviour to a layer so a referenced audio layer's amplitude drives it without keyframing.

  4. 04

    Draw the sound

    The Audio Spectrum effect draws frequency bars from a real FFT, and Audio Waveform draws the envelope. Both can follow a path, including a circle around a logo.

Questions

Can I react to only the bass?
Audio Spectrum draws between a start and an end frequency you choose, so the bars can show only the low end. Audio Throb and Convert Audio to Keyframes follow the overall level.
Does the audio in a video clip count?
For Audio Throb, no: its level reading counts audio layers only, so adding footage does not change an existing animation. Put the sound on its own audio layer to drive with it.
Will it export the same every time?
Yes. Frame time is the frame index divided by the frame rate, never the clock, so the animation lands on the same frames in every render.