Trailers, UI motion and store assets for your game
An indie launch needs a trailer, a store page full of GIFs, a logo sting and UI motion — made by the same people who wrote the game. Premation edits footage, animates titles and exports image sequences with alpha that drop straight into an engine.
Free · AGPL-3.0-only · Windows, macOS & Linux · no watermark
- 01Speed-ramped gameplaySlow the hit, speed the traversal — curves on the timeline.
- 02Store-page GIFsShort loops sized for Steam and itch.io.
- 03Effects for the title cardParticles and glows for the logo reveal.
- 04Audio-driven beatsDrive titles and effects from the music, with beat markers to cut on.
- 05Sprites with alphaRender animation as PNG sequences with transparency for the engine.
What changes
A trailer editor, a motion tool and a GIF converter.
Footage, titles and every export format in one project.
Flat UI that does not feel like the game.
Eased, layered UI motion previewed against real gameplay.
Store assets left to the last weekend.
Export presets that make the GIF, the MP4 and the sequence from the same comp.
Your first week
Step 1
Capture and import
Bring in gameplay captures and logos.
Step 2
Cut to the music
Speed ramps, titles and beat-synced motion on one timeline.
Step 3
Export everything at once
Trailer MP4, store GIFs and alpha sequences from the render queue.
The parts you will use most
- Motion Tracking, Speed Ramps, Captions and Auto-ReframeWhat a motion tool actually needs to do to footage: follow something in it, retime it, caption it, and recut it for every aspect ratio.Feature tour
- 275 Effects, Layer Styles and Color CorrectionFewer than After Effects, parameterised properly. Still the honest gap, and a much smaller one than it was.Feature tour
- Audio Tools for Motion DesignA mixing panel and the audio effects of After Effects 26.3, on the same keyframes as everything else.Feature tour
- Export MP4, ProRes 4444, WebM, Lottie and GIFThe same engine that draws the viewport writes the file.Feature tour
Questions
- Can I export frames for a game engine?
- Yes — PNG and EXR sequences with alpha are among the export formats, ready for sprite sheets or engine import.
- Is it usable offline?
- Yes. Projects are local files and rendering happens on your GPU.
- Can I sell a trailer made with it?
- Yes. The licence covers the software, not your renders.