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Trailers, UI motion and store assets for your game

An indie launch needs a trailer, a store page full of GIFs, a logo sting and UI motion — made by the same people who wrote the game. Premation edits footage, animates titles and exports image sequences with alpha that drop straight into an engine.

Free · AGPL-3.0-only · Windows, macOS & Linux · no watermark

  1. 01Speed-ramped gameplaySlow the hit, speed the traversal — curves on the timeline.
  2. 02Store-page GIFsShort loops sized for Steam and itch.io.
  3. 03Effects for the title cardParticles and glows for the logo reveal.
  4. 04Audio-driven beatsDrive titles and effects from the music, with beat markers to cut on.
  5. 05Sprites with alphaRender animation as PNG sequences with transparency for the engine.

What changes

A trailer editor, a motion tool and a GIF converter.

Footage, titles and every export format in one project.

Flat UI that does not feel like the game.

Eased, layered UI motion previewed against real gameplay.

Store assets left to the last weekend.

Export presets that make the GIF, the MP4 and the sequence from the same comp.

Questions

Can I export frames for a game engine?
Yes — PNG and EXR sequences with alpha are among the export formats, ready for sprite sheets or engine import.
Is it usable offline?
Yes. Projects are local files and rendering happens on your GPU.
Can I sell a trailer made with it?
Yes. The licence covers the software, not your renders.