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3D text animation

Extruded type, lit and shot with a camera

3D text is type with real depth: extruded, bevelled, lit and seen through a camera. Premation extrudes text and shape layers inside its 3D scene, so the same layer still takes text animators and keyframes. It is extruded type in a layer-based scene, not a modelling or ray-tracing application.

Download Premation

Free · AGPL-3.0-only · macOS & Windows

The panel that does it

Composition (Stack) · Custom View
Custom Viewrot -24° · 38°DOF · per-pixel gather · shadow maps · ambient 0.35

The editor’s own panel, rebuilt on its chrome. It works: drag, toggle, queue.

How to do it

  1. 01

    Insert 3D text

    New Layer ▸ 3D Extruded Text, or give an existing text layer depth with Extrusion in the Properties panel. Extrusion depth is keyframeable, so flat type can grow into 3D.

  2. 02

    Bevel and set materials

    Bevel rounds the edges of the extruded geometry. The faces take their own materials, and layer styles work on extruded layers too.

  3. 03

    Light it and add a camera

    New Layer ▸ Light for a point, spot, parallel, ambient or environment light, then New Layer ▸ Camera and pick a lens preset. Press C to orbit until the shot is right.

  4. 04

    Animate it

    Keyframe the camera or the layer's rotation, apply a 3D preset such as Flip In 3D, or add a text animator with per-character 3D so each glyph turns on its own.

Questions

Is this like Element 3D or Cinema 4D text?
It covers extruded, bevelled, lit type inside the compositor. It does not have ray-traced reflections, a material graph or a modeller, so chrome and glass looks from a 3D package are out of reach.
Can each letter move separately in 3D?
Yes. Per-character 3D in a text animator gives every glyph its own position and rotation in space, driven by a range selector.
Can I import a 3D logo instead?
Yes. glTF and GLB models import with their materials and sit in the same scene as the text.